Added mod files
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33
overrides/kubejs/client_scripts/resource_pack_updates.js
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33
overrides/kubejs/client_scripts/resource_pack_updates.js
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const Minecraft = Java.loadClass("net.minecraft.client.Minecraft");
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const ResourceOverridesManager = Java.loadClass("fuzs.resourcepackoverrides.client.data.ResourceOverridesManager")
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// Resets resource packs to the default, including resource packs configured by Resource Pack Overrides.
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// The version only needs to be updated when the default enabled resource packs are changed. Otherwise this number can stay the same.
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// Uses the 3 numbers from the semantic version. 5.3.2 would have 5 as the major version, 3 as the minor version, 2 as the patch version.
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const MAJOR_VERSION = 2;
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const MINOR_VERSION = 0;
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const PATCH_VERSION = 0;
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const RESOURCE_VERSION = (MAJOR_VERSION << 16) + (MINOR_VERSION << 8) + PATCH_VERSION;
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const FILE_NAME = "kubejs_client_data.json";
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{
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// read data from the file saved in the client's Minecraft folder
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let data = JsonIO.read(FILE_NAME) || {}
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if (data.resourceOptionsVersion != RESOURCE_VERSION) {
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let instance = Minecraft.getInstance()
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let resourcePacks = ResourceOverridesManager.getDefaultResourcePacks(true)
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// In client_scripts, If we set the resource packs in options to our list of resource packs we want to use, it'll load up the game using those resources
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instance.options.resourcePacks.clear()
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for(let i = 0;i < resourcePacks.size();++i) {
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instance.options.resourcePacks.add(resourcePacks.get(i))
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}
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instance.options.save()
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// write the new version into the file so that we don't reset enabled resource packs until the defaults are changed again.
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data.resourceOptionsVersion = RESOURCE_VERSION
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JsonIO.write(FILE_NAME, data)
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}
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}
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