Files
Technic-Server-1.20.1/overrides/kubejs/client_scripts/ponders/laser_alchemy.js
Jacob Vinding c4ad0f3e2e Added mod files
2025-12-26 21:38:55 +01:00

178 lines
7.1 KiB
JavaScript

Ponder.tags((event) => {
/**
* "kubejs:getting_started" -> the tag name
* "minecraft:paper" -> the icon
* "Getting Started" -> the title
* "This is a description" -> the description
* [...items] -> default items
*/
event.createTag(
"cabin:ponders",
"kubejs:gold_machine",
// Ponder for Kubejs is bugged to not show non kubejs namespace text, edit these in en_us.json instead
"CABIN",
"Components which are distinctive to A&B and CABIN",
["kubejs:alchemical_laser"]
);
});
Ponder.registry((event) => {
event.create("kubejs:alchemical_laser")
.scene("alchemy_setup", "The Alchemical Laser", "cabin:laser_alchemy", (scene, util) => {
scene = new CreateSceneBuilder(scene)
scene.configureBasePlate(0, 0, 5);
scene.showBasePlate();
scene.idle(10)
let largeCog = util.select.position(5, 0, 2)
let deployerSingle = util.select.position(4, 1, 3)
let smallCog = util.select.position(4, 1, 2)
let lamp = util.select.fromTo(4, 1, 4, 4, 2, 4)
let deployer = util.select.fromTo(4, 1, 2, 4, 2, 4)
let machine = util.select.position(2, 1, 3)
let light = util.select.position(2, 1, 2)
scene.world.showSection(machine, Facing.down)
scene.idle(15)
scene.overlay.showText(50)
.text("Start with an Invar Machine")
.pointAt(util.vector.topOf(2, 1, 3))
.colored(PonderPalette.WHITE)
.placeNearTarget()
scene.idle(60)
scene.world.showSection(light, Facing.east)
scene.overlay.showText(40)
.text("Attach an Industrial Lamp of any colour")
.pointAt(util.vector.centerOf(2, 1, 2))
.colored(PonderPalette.WHITE)
.placeNearTarget()
scene.idle(60)
// scene.overlay.showText(40)
// .text("Toggle it on with a wrench")
// .colored(PonderPalette.GREEN)
// .pointAt(util.vector.centerOf(2, 1, 2))
// .placeNearTarget()
// scene.idle(20)
// scene.showControls(50, [2.5, 1, 2], "right")
// .rightClick().withItem("create:wrench")
// scene.idle(10)
// scene.world.setBlock(util.grid.at(2, 1, 2), util.getDefaultState("kubejs:ponder_laser_lamp_on"), false)
// scene.idle(15)
//
// scene.idle(50)
scene.world.setKineticSpeed(deployer, 0)
scene.world.showSection(deployerSingle, Facing.down)
scene.idle(15)
scene.overlay.showText(60)
.text("Place a Deployer targeting the Invar Machine")
.pointAt(util.vector.topOf(4, 1, 3))
.colored(PonderPalette.WHITE)
.placeNearTarget()
scene.idle(70)
scene.showControls(50, [4, 1, 3], "right")
.rightClick().withItem("create:wrench")
scene.idle(8)
scene.world.modifyBlockEntityNBT(deployerSingle, (nbt) => {nbt.Mode = { Mode: "PUNCH"}});
scene.overlay.showText(50)
.text("Set it to Punch mode using a Wrench")
.colored(PonderPalette.GREEN)
.pointAt(util.vector.topOf(4, 1, 3))
.placeNearTarget()
scene.idle(20)
scene.world.showSection(largeCog, Facing.up)
scene.world.showSection(smallCog, Facing.down)
scene.idle(5)
scene.world.showSection(lamp, Facing.down)
scene.idle(5)
scene.world.setKineticSpeed(deployer, 64)
scene.idle(60)
scene.overlay.showText(50)
.attachKeyFrame()
.text("Whenever the Deployer activates...")
.pointAt(util.vector.topOf(4, 1, 3))
.colored(PonderPalette.WHITE)
.placeNearTarget()
scene.idle(30)
scene.world.toggleRedstonePower(lamp)
scene.idle(3)
scene.world.moveDeployer(util.grid.at(4, 1, 3), 1, 25);
scene.idle(15)
scene.idle(10)
scene.effects.createRedstoneParticles(util.grid.at(2, 1, 2), 0xFF9600, 10)
scene.effects.createRedstoneParticles(util.grid.at(2, 1, 1), 0xFF9600, 10)
scene.effects.createRedstoneParticles(util.grid.at(2, 1, 0), 0xFF9600, 10)
scene.effects.createRedstoneParticles(util.grid.at(2, 1, -1), 0xFF9600, 10)
scene.idle(3)
scene.world.moveDeployer(util.grid.at(4, 1, 3), -1, 25);
scene.idle(10)
scene.world.toggleRedstonePower(lamp)
// scene.effects.indicateRedstone(util.grid.at(4, 2, 4))
scene.overlay.showText(50)
.text("...the Laser Lamp will emit a High-Energy Beam")
.colored(PonderPalette.GREEN)
.pointAt(util.vector.centerOf(2, 1, 2))
.placeNearTarget()
scene.idle(60)
scene.world.showSection(util.select.fromTo(1, 1, 0, 3, 1, 0), Facing.west)
scene.idle(5)
// let HopperMinecart = java("net.minecraft.entity.item.minecart.HopperMinecartEntity")
// let cartHandle =
// scene.special.createCart(util.vector.topOf(2, 0, 0), 0, (w, x, y, z) => new HopperMinecart(w, x, y, z))
scene.world.createEntity("minecraft:hopper_minecart", [2.5,1,0]);
scene.idle(20)
scene.overlay.showText(80)
.attachKeyFrame()
.text("Hopper Minecarts caught in the Beam will process their contained Items")
.pointAt(util.vector.centerOf(2, 1, 0))
.colored(PonderPalette.WHITE)
.placeNearTarget()
scene.idle(70)
scene.showControls(40, [2.5, 2, 0.5], "down")
.withItem("thermal:flux_magnet")
scene.idle(5)
scene.showControls(35, [2.5, 1.75, 0.5], "up")
.withItem("minecraft:basalt")
scene.idle(30)
scene.world.toggleRedstonePower(lamp)
scene.idle(3)
scene.world.moveDeployer(util.grid.at(4, 1, 3), 1, 25);
scene.idle(15)
scene.idle(10)
scene.effects.createRedstoneParticles(util.grid.at(2, 1, 2), 0xFF9600, 10)
scene.effects.createRedstoneParticles(util.grid.at(2, 1, 1), 0xFF9600, 10)
scene.effects.createRedstoneParticles(util.grid.at(2, 1, 0), 0xFF9600, 10)
scene.effects.createRedstoneParticles(util.grid.at(2, 1, -1), 0xFF9600, 10)
scene.idle(3)
scene.world.moveDeployer(util.grid.at(4, 1, 3), -1, 25);
scene.idle(10)
scene.showControls(40, [2.5, 2, 0.5], "down")
.withItem("thermal:flux_magnet")
scene.idle(5)
scene.showControls(35, [2.5, 1.75, 0.5], "up")
.withItem("thermal:basalz_rod")
// scene.effects.indicateRedstone(util.grid.at(4, 2, 4))
scene.world.toggleRedstonePower(lamp)
})
})