Files
Technic-Server-1.20.1/overrides/config/YungsExtras-forge-1_18.toml
Jacob Vinding c4ad0f3e2e Added mod files
2025-12-26 21:38:55 +01:00

141 lines
6.7 KiB
TOML

["YUNG's Extras"]
###########################################################################################################
## Desert Decorations
###########################################################################################################
["YUNG's Extras"."Desert Decorations"]
# List of additional biomes that will have Desert Decorations.
# By default, all biomes (including modded biomes) with the Desert category are automatically included,
# and do not need to be added here.
# List must be comma-separated values enclosed in square brackets.
# Entries must have the mod namespace included.
# For example: "[minecraft:plains, byg:alps]"
# Default: "[]"
"Additional Whitelisted Biomes (Desert)" = "[]"
# List of biomes that will NOT have Desert Decorations.
# By default, all Desert biomes will automatically have Desert Decorations,
# so you only need to blacklist biomes with the Desert category that you don't want to spawn
# Desert Decorations in.
# List must be comma-separated values enclosed in square brackets.
# Entries must have the mod namespace included.
# For example: "[minecraft:desert, byg:dunes]"
# Default: "[]"
"Blacklisted Biomes (Desert)" = "[beyond_earth:moon_desert]"
###########################################################################################################
## Settings for the different Desert Well variations.
##
## The chance of each type of well spawning in a given chunk is 1 / N, where N is the config value set below for that well.
## For example, if the value is 1000 then there is a 1 in 1000 chance of spawning, per chunk.
###########################################################################################################
["YUNG's Extras"."Desert Decorations"."Desert Wells"]
# Determines the spawn rate of small normal wells.
# Default: 1200
"Normal Well Spawn Rate (Small)" = 1200
# Determines the spawn rate of medium-sized normal wells.
# Default: 1200
"Normal Well Spawn Rate (Medium)" = 1200
# Determines the spawn rate of large normal wells.
# Default: 1200
"Normal Well Spawn Rate (Large)" = 1200
# Determines the spawn rate of small Wishing Wells.
# Default: 1200
"Wishing Well Spawn Rate (Small)" = 1200
# Determines the spawn rate of medium-sized Wishing Wells.
# Default: 1200
"Wishing Well Spawn Rate (Medium)" = 1200
# Determines the spawn rate of large Wishing Wells.
# Default: 1200
"Wishing Well Spawn Rate (Large)" = 1200
# Determines the spawn rate of small dry wells.
# Default: 1200
"Dry Well Spawn Rate (Small)" = 1200
# Determines the spawn rate of medium-sized dry wells.
# Default: 1200
"Dry Well Spawn Rate (Medium)" = 1200
# Determines the spawn rate of large dry wells.
# Default: 1200
"Dry Well Spawn Rate (Large)" = 1200
###########################################################################################################
## Settings for the different Desert Obelisk variations.
##
## The chance of each type of obelisk spawning in a given chunk is 1 / N, where N is the config value set below for that obelisk.
## For example, if the value is 1000 then there is a 1 in 1000 chance of spawning, per chunk.
###########################################################################################################
["YUNG's Extras"."Desert Decorations"."Desert Obelisks"]
# Determines the spawn rate of normal obelisks.
# Default: 700
"Normal Obelisk Spawn Rate" = 700
# Determines the spawn rate of chiseled obelisks.
# Default: 700
"Chiseled Obelisk Spawn Rate" = 700
# Determines the spawn rate of ruined obelisks.
# Default: 700
"Ruined Obelisk Spawn Rate" = 700
# Determines the spawn rate of blackstone obelisks.
# Default: 3000
"Blackstone Obelisk Spawn Rate" = 3000
###########################################################################################################
## Settings for miscellaneous desert structures.
##
## The chance of each structure spawning in a given chunk is 1 / N, where N is the config value set below for that structure.
## For example, if the value is 1000 then there is a 1 in 1000 chance of spawning, per chunk.
###########################################################################################################
["YUNG's Extras"."Desert Decorations"."Desert Miscellaneous"]
# Determines the spawn rate of small ruins.
# Default: 1000
"Ruins Spawn Rate (Small)" = 1000
# Determines the spawn rate of flame outposts.
# Default: 700
"Flame Outpost Spawn Rate" = 700
# Determines the spawn rate of abandoned vacation spots.
# Default: 1000
"Abandoned Vacation Spot Spawn Rate" = 1000
###########################################################################################################
## Settings for swamp structures.
##
## The chance of each structure spawning in a given chunk is 1 / N, where N is the config value set below for that structure.
## For example, if the value is 1000 then there is a 1 in 1000 chance of spawning, per chunk.
###########################################################################################################
["YUNG's Extras"."Swamp Structures"]
# List of additional biomes that will have Swamp Structures.
# By default, all biomes (including modded biomes) with the Swamp category are automatically included,
# and do not need to be added here.
# List must be comma-separated values enclosed in square brackets.
# Entries must have the mod namespace included.
# For example: "[minecraft:plains, byg:alps]"
# Default: "[]"
"Additional Whitelisted Biomes (Swamp)" = "[]"
# List of biomes that will NOT have Swamp Structures.
# By default, all Swamp biomes will automatically have Swamp Structures,
# so you only need to blacklist biomes with the Swamp category that you don't want to spawn
# Swamp Structures in.
# List must be comma-separated values enclosed in square brackets.
# Entries must have the mod namespace included.
# For example: "[minecraft:desert, byg:dunes]"
# Default: "[]"
"Blacklisted Biomes (Swamp)" = "[]"
# Determines the spawn rate of swamp pillars.
# Default: 900
"Swamp Pillar Spawn Rate" = 900
# Determines the spawn rate of outhouses.
# Default: 3000
"Outhouse Spawn Rate" = 3000
# Determines the spawn rate of swamp cubbies.
# Default: 1000
"Swamp Cubby Spawn Rate" = 1000
# Determines the spawn rate of ruined arches.
# Default: 1200
"Ruined Arch Spawn Rate" = 1200
# Determines the spawn rate of ruined double arches.
# Default: 1500
"Ruined Double Arch Spawn Rate" = 1500
# Determines the spawn rate of ruined gateways.
# Default: 2000
"Ruined Gateway Spawn Rate" = 2000